December 27, 2008
SV Podcast 014: In 3-D
Features the second half of our interview with FORMERGHFAN, creator of the 3-D reconstruction of Grant's movements during the collar tug incident.
FORMERGHFAN invites anyone with questions about the video or 3-D animation to contact him at formerghfan at gmail.com.
Links:
Direct download link here.
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Comments on SV Podcast 014: In 3-D »
CrowTRobot @ 11:42 pm
Mike – aka Logisti; Stephan – aka #6; and FORMERGHFAN – aka 3-D guy: GREAT JOB!!
This is quality stuff. I hope everyone takes the time to listen. You won't be disappointed. Again, good job guys.
Learjet @ 11:49 am
Yes thanks Mike, Stephen and FORMERGHFAN for a great podcast.
FORMERGHFAN your 3D analysis videos are very professional and unbiased. Thanks for your time and effort in putting these together.
Dr. Peter Venkman @ 12:22 pm
Good point about Grant saying " his whole jacket moved " as a way to implant that idea in the viewers head – Grant further goes on to pull his collar back giving a strong visual image to go along with it, and even later mentions the WOOSH sound his jacket is supposed to have made.
camile @ 1:11 pm
Fabulous! I would encourage everyone here, in the forums and in the discussions to listen to this! Thank you for posting it!
Grant @ 5:56 pm
It always surprises me as well how many people will see things that simply aren't there. We still have a long way to go as an objective species. While being irrational has its benefits, love, passion, it can sure bite us in the ass sometimes. All we can do is try as we trudge through this, in my opinion, medieval time.
FORMERGHFAN @ 10:25 pm
Thanks for listening to me ramble! My wife would tell you that you are way more patient than she is!
texasrebel @ 10:15 am
I always thought that Grant over reacted to what appears to be such a small tug.
Good job on the video.
Dave @ 1:04 am
So Grant is up to his old antics. I think it’s the plantation’s moving lamp incident that started Grant’s pattern (revealed here in another post). What else is new?
What I’d really like to see is more on the “soundman incident” with the bag flying up in his face. Somehow, skeptics always tend to find the fools gold but miss the real thing. Not surprisingly, if your just focused on finding the foolies.
It would be nice to get formerghfan’s opinion on this incident which appears, to me, to be the only good event worth taking a closer look at and analyzing. I’ve wondered if the bag was CG’ed – or was it real?
— Dave
Queen of the Nerds @ 2:06 pm
I agree with you, Dave. IMO, that is the only incident that still leaves me wondering.
FORMERGHFAN @ 2:55 pm
In my mind that was real. Along with the Light House shadows.
I do believe in paranormal activities, but finding them is rare.
It's hard to sustain a show about Ghosts season after season when you rarely come across real activity.
Dave @ 12:12 am
Well, I’m afraid the Lighthouse Shadows didn’t really impress me. Light and shadow move in mysterious ways, not to mention in the quantum double slit experiment. I don’t know? It could be anything from someone throwing bits of paper, twiddling their fingers, or crap falling from the ceiling in front of the key light. Video only has so much latitude, while the shadows may wash out and not be seen on areas that are too light or too dark. This could make it appear that shadows are behind some obstruction or railing – but it’s just due to the poor latitude of the video.
Hey, FORMERGHFAN, you must be familiar with the granddaddies of CG for film effects, Richard Shoup and Thomas Etter. They’ve set up The Boundary Institute, and Shoup is heavily looking into psi effects, with the most sophisticated psi tests on the web. I have some background in the optical end of it (optical printers, etc.) and it’s funny, because I used to subscribe The American Cinematographer magazine and had read some of their articles. I was surprised to see they were into psi, and are looking more closely at it in relation to quantum mechanical effects.
Anyway, still would like to see a 3D reconstruction of the soundman incident – particularly removing the camera shake/movement.
– Dave